#include "CFx.h"

CFx::CFx()
{
    p_Buffer = NULL;
}

CFx::~CFx()
{

}

bool CFx::Release()
{
    if (p_Buffer){
        Stop();
        p_Buffer = NULL;
    }
    return true;
}

bool CFx::LoadFromFile(const std::string&  cp_chFileName)
{
    return true;
}

bool CFx::Stop()
{
    if (p_Buffer){
        if (!bIsFX)
            return true;
        return true;
    }
    return false;
}

bool CFx::Play(bool bLoopPam)
{
    return true;
}

bool CFx::IsPlaying()
{
    return false;
}
